Connect the left / right sides of the shelf to knock the hand statue off. There’s a shelf there with a hand statue. Dark Room Frame: In the dark room, focus on the upper-left corner.There’s another window with a star, and a lantern inside. Lantern Frame: Focus on the mirror in the upper-right corner and zoom into the room.Now place the Lantern Frame over the Star Frame - the lantern will light up! Paintings Frame: On the paintings frame, move right and focus on the lantern.Towers Frame: Move up on the Towers Frame to see a star glow in the sky.The next goal is to provide light to the boy. Garden Frame: Zoom out of the Garden Frame to get a glimpse of the boy studying in a crumbling building.The boy’s next goal is the Yellow Offering. Once you’ve done that, zoom out of the Blue Bowl Frame and move right on the Garden Frame. The chapter begins after the green fruit rolls into the blue offering bowl.The solutions feel like a return to the flexible imagination of childhood. In another instance, the wax imprint of a tree on a candle is a gateway to a forest decorated with candlelit shrines, while an empty lantern is illuminated with the light of a star. For instance, if you zoom in on the wing of a moth that you freed from a bell jar, then a whole level of sacred geometry is revealed. This is thanks to the thoughtful detail on the lush illustrations. Meanwhile war, ruins, and a cemetery haunt its scenes.Įven when the puzzles get harder, such as at one stage where you have to wander through old photographs and use everything from a stained glass window to a wagon wheel to rotate portals and staircases that layer over the images, it’s never frustrating. There’s a point where it seems the quest of collecting spheres for the creature is accomplished, only to have it devastatingly fall apart. The meaning of its narrative is ambiguous - it’s unclear if the dragon is bringing destruction or magic - yet its themes of attempting to reclaim childhood wonder, and come back from loss, resonate. Gorogoa was released in December for PC and iOS, and will soon be available for PS4. A dedicated player could complete Gorogoa in a couple of hours, but it rewards a second play-through. As Roberts discussed with Kotaku, Gorogoa took him over seven years to create, and he landed on an interactive art project after experimenting with a graphic novel and playwriting. Roberts cites illustrator and puzzle designer Christopher Manson, known for his detailed woodcuts, as an inspiration, along with the work of Edward Gorey, Gustave Doré, and M.C. The non-sequential timeline of Gorogoa, in which you shift from the boy gathering five colorful orbs for the dragon, to him as an older man seeking to understand this youthful vision, is like a storybook that’s been cut into pieces. Also doing the artwork by hand unavoidably gives it a personal style.”Īll of the art was first sketched with pencil on paper, and then colored and shaded in Photoshop. “The motivation was mostly that I love drawing in pencil, and wanted part of the production process to be away from the keyboard and mouse. “Any given scene in the game is not a single drawing, but many layers of separate drawings,” Roberts told Hyperallergic. Later, ribbons from a trunk in one room match the banners on a castle, and ladders against the walls of an overgrown courtyard morph into railroad tracks. Early in the game, you have to connect a tree in a picture frame to one in a garden so an apple drops into a blue bowl. Instead players experiment with up to four square frames of art, looking for connections as the main character - a boy who glimpses a colossal dragon prowling his city - seeks to placate this otherworldly beast. Jason Roberts devoted years to hand-illustrating the fantastic world of Gorogoa, a puzzle game that has no dialogue or directions. Scene from Gorogoa (courtesy Annapurna Interactive)
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